“ | Pain is weakness leaving the body! — The Soldier | ” |
tf_damage_disablespread
'), the effective distance used is 102.5 units less than the farthest possible random distance (that is, after being capped at 1024 units). This means that being farther than 921.5 units away is treated as being 921.5 units away; the normal cap is 1024, and 102.5 less than that is 921.5 units.List of weapons with damage vulnerability and resistance | ||||
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Scout | Secondary | While under the effects, immune to all damage. | ||
Bonk! Atomic Punch | ||||
Melee | +25% explosive damage vulnerability on wearer. | |||
Candy Cane | ||||
+25% fire damage resistance when active | ||||
Sun-on-a-Stick | ||||
Secondary | When used, it provides a defensive buff to nearby teammates that blocks 35% of incoming damage, 50% of Sentry Gun damage, and nullifies Critical hits. | |||
Battalion's Backup | ||||
Melee | +10% bullet damage vulnerability on wearer. | |||
Pain Train | ||||
Pyro | Primary | Invulnerable while 'Mmmph' taunting. | ||
Phlogistinator | ||||
Secondary | +50% explosion self-damage vulnerability on wearer | |||
Detonator | ||||
Melee | +20% damage vulnerability from all sources when active | |||
Powerjack | ||||
Secondary | +50% fire damage resistance on wearer. +30% explosive damage resistance on wearer. | |||
Chargin' Targe | ||||
+20% fire damage resistance on wearer. +20% explosive damage resistance on wearer. | ||||
Splendid Screen | ||||
+15% fire damage resistance on wearer. +15% explosive damage resistance on wearer. | ||||
Tide Turner | ||||
Melee | +10% bullet damage vulnerability on wearer. | |||
Pain Train | ||||
+15% damage vulnerability from all sources when active | ||||
Claidheamh Mòr | ||||
Heavy | Primary | +20% damage resistance when below 50% health and spun up. | ||
Natascha | ||||
20% damage resistance when below 50% health and spun up. | ||||
Brass Beast | ||||
Secondary | While under the effects, damage taken increased by 20%. | |||
Buffalo Steak Sandvich | ||||
Melee | +30% damage vulnerability from all sources when active. | |||
Warrior's Spirit | ||||
+40% damage resistance from ranged sources while active. +100% damage vulnerability from melee sources while active. | ||||
Fists of Steel | ||||
Melee | +20% fire damage vulnerability on wearer. | |||
Southern Hospitality | ||||
Medic | Secondary | While healing, provides healer and heal target with constant 10% resistance to the selected damage type. Übercharge provides 75% resistance and full crit resistance to a selected damage type. | ||
Vaccinator | ||||
Secondary | +50% fire damage resistance on wearer. Grants full immunity to the effects of afterburn. | |||
Darwin's Danger Shield | ||||
Melee | 20% damage vulnerability from all sources on wearer when active. | |||
Bushwacka | ||||
Spy | Melee | On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds. | ||
Spy-cicle | ||||
PDA 2 | +20% damage resistance when Cloaking. | |||
Invis Watch | Enthusiast's Timepiece | |||
Quäckenbirdt | ||||
+20% damage resistance when Cloaking. | ||||
Cloak and Dagger | ||||
When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds. After Dead Ringer has been activated, 65% damage resistance on wearer which fades to 20% in 3 seconds. | ||||
Dead Ringer |